HackSec Infotech

Service

Game Development

Mobile, PC and WebGL games — from prototype and vertical slice to live-ops.

The short version

Game Development, the way we do it

Games live or die on feel. We prototype fast to find the fun, then build the systems around it — economy, progression, multiplayer and monetisation — with performance budgets enforced from the first sprint so it still runs at 60fps on a mid-range phone.

  • Playable prototype in weeks, not quarters
  • 60fps budgets enforced on target hardware
  • Multiplayer netcode with rollback and authority
  • Live-ops, events and content pipelines

Talk it through

Get a straight answer in 30 minutes

Bring the problem, not a spec. A senior engineer will tell you what we would do, roughly what it costs, and whether you even need us.

Book the call
  • NDA signed before scoping
  • Written proposal in 3 working days
  • No obligation, no sales pressure
60fpsLocked on mid-tier devices
38%D7 retention on soft launch
6 wksConcept to playable slice

Figures are medians across comparable Game Development engagements delivered since 2019.

What we deliver

Game Development, end to end

Mobile, PC and WebGL games — from prototype and vertical slice to live-ops.

Full game production

Concept, vertical slice, production and launch across mobile, PC and console-ready builds.

AR / VR & XR

Immersive training, product visualisation and location-based experiences for Quest, ARKit and ARCore.

HTML5 & WebGL games

Instant-play browser titles for campaigns, iGaming and social platforms — no install required.

Gameplay systems & tooling

Economy design, procedural content, AI behaviour trees and custom editor tools for your team.

Technology

The Game Development stack we trust

Chosen because it fits the problem and your team can maintain it — not because it trended last month.

  • Unity
  • Unreal Engine
  • Godot
  • C#
  • C++
  • Three.js
  • Blender
  • Photon
  • PlayFab
  • Spine

How it runs

From first call to live in production

  1. Discover

    We interview your stakeholders and users, audit what exists, and write down the problem in one page everyone signs off on.

    • Stakeholder workshops
    • Technical audit
    • Success metrics defined
  2. Architect

    Solution architecture, threat model, delivery plan and a fixed-scope estimate — before anyone opens an editor.

    • System design
    • Threat modelling
    • Sprint roadmap
  3. Build

    Two-week sprints, demo every Friday, a staging URL from week one. You see progress continuously, not at the end.

    • Weekly demos
    • Code review gates
    • Preview environments
  4. Harden

    Automated tests, load testing and an internal penetration test on every build we ship. Security is a stage, not a hope.

    • QA automation
    • Pentest & fix
    • Performance budgets
  5. Launch

    Phased rollout, monitoring dashboards, runbooks and a documented handover to whoever operates it next.

    • Zero-downtime deploy
    • Observability live
    • Team handover
  6. Evolve

    Support SLAs, monthly reviews and a roadmap that responds to what real usage taught us after launch.

    • SLA-backed support
    • Usage analytics
    • Quarterly roadmap

Questions

Game Development FAQs

Game Development

Ready to talk about Game Development?

Send a two-line brief. You will get a senior engineer on the call and a written proposal within three working days.

  • Free 30-minute discovery call
  • NDA signed before scoping
  • You own all code and accounts