Game Development · 2024
Orbit Arena
A cross-platform multiplayer arena shooter running at 60fps on four-year-old Android hardware.
The problem
The studio had a compelling prototype but no netcode, no economy and no path to a scalable live-ops model.
What we did
We rebuilt the simulation as server-authoritative with client prediction and rollback, designed the progression economy, and shipped a content pipeline the studio could run without engineering.
The result
Soft launch held 38% day-seven retention and the live-ops calendar now ships new content weekly without a developer in the loop.
We handed over a prototype and got back a live game with netcode, an economy and a content pipeline our own team can run. They were honest about what would not work, which saved us a quarter.
Similar challenge?
We have solved this shape of problem before.
Tell us where you are stuck. First call is free and you will get a straight technical opinion, not a pitch deck.
- Free 30-minute discovery call
- NDA signed before scoping
- You own all code and accounts
